SLAUGHTER TO PREVAIL · DRUM FILLS

The drum fills in Demolisher

10 fills to learn, played 24 times across 142 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
200 BPM
TIME
4/4
BARS
142
LENGTH
2:50
DIFFICULTY
74/100

Bar 1

LOOP · 200 BPM
PLAYED AT BAR 1 · LANDS ON BAR 2

On crash, snare, floor tom and kick. 37 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 2. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 3, and 2 more times

LOOP · 200 BPM
PLAYED AT BARS 3-5 · LANDS ON BAR 6

On crash, snare, high tom, floor tom and kick. 60 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 17, and 3 more times

LOOP · 200 BPM
PLAYED AT BARS 17-18 AND 61-62 · LANDS ON BAR 19

On crash, snare, high tom, floor tom and kick. 64 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 21, and 1 more time

LOOP · 200 BPM
PLAYED AT BARS 21 AND 65 · LANDS ON BAR 22

On crash, snare and kick. 59 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 22. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 27, and 3 more times

LOOP · 200 BPM
PLAYED AT BARS 27-28 AND 71-72 · LANDS ON BAR 29

On crash, snare, floor tom and kick. 57 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 36, and 1 more time

LOOP · 200 BPM
PLAYED AT BARS 36 AND 80 · LANDS ON BAR 37

On snare, mid tom and floor tom. 28 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 37. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 88

LOOP · 200 BPM
PLAYED AT BAR 88 · LANDS ON BAR 89

On crash, snare, high tom and kick. 56 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 89. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 96

LOOP · 200 BPM
PLAYED AT BAR 96 · LANDS ON BAR 97

On crash, hi-hat, snare, mid tom and kick. 69 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 97. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 104, and 4 more times

LOOP · 200 BPM
PLAYED AT BARS 104-108 · LANDS ON BAR 109

On crash, ride, snare, high tom, mid tom, floor tom and kick. 85 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 109. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 129

LOOP · 200 BPM
PLAYED AT BAR 129 · LANDS ON BAR 130

On crash, high tom, mid tom and floor tom. 55 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 130. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Demolisher?

10 distinct fills, played 24 times: bars 1, 3-5, 17-18, 21, 27-28 and 36, and 8 more places.

What is the hardest fill in Demolisher?

The one at bar 104, at 85 out of 100. 142 bars at 200 BPM -- fast, and 2:50 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 142 BARS ANALYSED