ALICE COOPER · DRUM FILLS

The drum fills in Die For You

12 fills to learn, played 17 times across 104 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
100 BPM
TIME
4/4
BARS
104
LENGTH
4:08
DIFFICULTY
53/100

Bar 25, and 3 more times

LOOP · 100 BPM
PLAYED AT BARS 25, 35, 51 AND 104 · LANDS ON BAR 26

On hi-hat, high tom, floor tom and kick. 19 out of 100 -- straightforward -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 26. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 39

LOOP · 100 BPM
PLAYED AT BAR 39 · LANDS ON BAR 40

On crash, snare, high tom, mid tom, floor tom and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 40. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 43

LOOP · 100 BPM
PLAYED AT BAR 43 · LANDS ON BAR 44

On crash, ride, snare, high tom, mid tom, floor tom and kick. 39 out of 100 -- a fair first song -- and what decides that is how often it moves around the kit. In the song it lands on bar 44. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 61

LOOP · 100 BPM
PLAYED AT BAR 61 · LANDS ON BAR 62

On crash, ride, snare, high tom, mid tom, floor tom, kick and hi-hat foot. 55 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 62. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 65

LOOP · 100 BPM
PLAYED AT BAR 65 · LANDS ON BAR 66

On ride, snare, floor tom and kick. 29 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 66. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 69

LOOP · 100 BPM
PLAYED AT BAR 69 · LANDS ON BAR 70

On crash, ride, snare, high tom, floor tom, kick and hi-hat foot. 60 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 70. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 71, and 1 more time

LOOP · 100 BPM
PLAYED AT BARS 71 AND 75 · LANDS ON BAR 72

On crash, ride, snare and kick. 38 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 72. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77

LOOP · 100 BPM
PLAYED AT BAR 77 · LANDS ON BAR 78

On crash, snare, high tom and kick. 67 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 78. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 80

LOOP · 100 BPM
PLAYED AT BAR 80 · LANDS ON BAR 81

On crash, ride, snare, high tom, mid tom, floor tom, kick and hi-hat foot. 49 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 81. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 93, and 1 more time

LOOP · 100 BPM
PLAYED AT BARS 93-94 · LANDS ON BAR 95

On crash, ride, snare and kick. 43 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 95. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 97

LOOP · 100 BPM
PLAYED AT BAR 97 · LANDS ON BAR 98

On crash, snare, high tom, mid tom, floor tom and kick. 43 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 98. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 101

LOOP · 100 BPM
PLAYED AT BAR 101 · LANDS ON BAR 102

On crash, ride, snare, high tom, mid tom and kick. 55 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 102. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Die For You?

12 distinct fills, played 17 times: bars 25, 35, 39, 43, 51 and 61, and 10 more places.

What is the hardest fill in Die For You?

The one at bar 77, at 67 out of 100. 104 bars of 4/4 at a walking 100 BPM, 4:08 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 104 BARS ANALYSED