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Dr. Seuss is Dead · Acid Bath

EXERCISE 3 OF 63
Groove T -- Part T
26 / 143 BARS COVERED
0 / 63 PASSED · 7 BARS LIT · IN THE PART T
PART E
PART Q
PART T
PART W
CHORUS
PART Q
PART AD
CHORUS 2
PART AT
OUTRO
16 groovesZQMEH+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 18
FILL · 5
LAND · 5
RUN · 3
JOIN · 16
LINK · 6
SECTION · 9
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Dr. Seuss is Dead on drums

143 bars, 11:30, at 52 BPM: slow enough that every note is exposed. Crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick and nothing else.

76 out of 100: demanding, mostly on how much of it falls off the beat.

TEMPO
52 BPM
TIME
4/4
BARS
143
LENGTH
11:30
DIFFICULTY
76/100

hi-hat through bars 1-4, ride through bars 5-29, hi-hat through bars 30-53, ride through bars 54-78, hi-hat through bars 79-104 and toms through bars 105-107, and 4 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 46-53 and 95-102 -- 11.8% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    46                                                               47
    1...............2...............3...............4............... 1...............2...............3...............4...............
CC |-----------------------X-------X--------------------------------|---------------------------------------------------------------X|
HH |-----------------------------------------------o-------x-------x|-------x-------x-------x-------x-------x-------x-------x--------|
SD |---------------x-------------------------------x----------------|---------------x-------------------------------x----------------|
BD |---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x|---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x---x|
Dr. Seuss is Dead -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

5 fills to learn, played 13 times: bars 7, 8, 10, 12, 21, 29 and 7 more.

What the course does

It cuts the song into 57 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- Z, Q -- 2 exercises, about 28 minutes.
  2. The grooves the song is built on -- T -- 4 exercises, about 29 minutes. Open above.
  3. Through Part E and Part H -- 4 exercises, about 27 minutes.
  4. Through Part E and Part H -- 6 exercises, about 30 minutes.
  5. Through Part H and Part M -- 3 exercises, about 21 minutes.
  6. Through Part M and Part Q -- 4 exercises, about 27 minutes.
  7. Bars 20-33 -- 5 exercises, about 32 minutes.
  8. Bars 34-49 -- 5 exercises, about 34 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Dr. Seuss is Dead?

52 BPM, in 4/4, with the time kept in thirty-second notes. Slow enough to hear every mistake, which is why the room lets you sit at the written tempo rather than under it.

Is Dr. Seuss is Dead hard to play on drums?

76 out of 100: demanding, mostly on how much of it falls off the beat. The beat itself is 67 out of 100; the rest of the number is everything around it.

How long is the drum part?

143 bars, about 11:30 at the written tempo. The course breaks it into 57 exercises over 18 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Dr. Seuss is Dead?

5 fills to learn, played 13 times: bars 7, 8, 10, 12, 21, 29 and 7 more.

READ OFF THE SCORE ITSELF · 143 BARS ANALYSED