CHEAP TRICK · DRUM FILLS

The drum fills in Dream Police

13 fills to learn, played 38 times across 133 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
138 BPM
TIME
4/4
BARS
133
LENGTH
3:50
DIFFICULTY
56/100

Bar 3

LOOP · 138 BPM
PLAYED AT BAR 3 · LANDS ON BAR 4

On crash, hi-hat, snare, high tom, mid tom and kick. 40 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 4. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 5

LOOP · 138 BPM
PLAYED AT BAR 5 · LANDS ON BAR 6

On crash, hi-hat, snare, mid tom and kick. 38 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 6. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 20, and 2 more times

LOOP · 138 BPM
PLAYED AT BARS 20-22 · LANDS ON BAR 23

On crash, ride, snare, high tom, mid tom, floor tom and kick. 28 out of 100 -- a fair first song -- and what decides that is how often it moves around the kit. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 25, and 5 more times

LOOP · 138 BPM
PLAYED AT BARS 25-26, 54-55 AND 83-84 · LANDS ON BAR 27

On crash, hi-hat, snare and kick. 45 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 27. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30

LOOP · 138 BPM
PLAYED AT BAR 30 · LANDS ON BAR 31

On hi-hat, snare, mid tom, floor tom and kick. 37 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 33, and 1 more time

LOOP · 138 BPM
PLAYED AT BARS 33-34 · LANDS ON BAR 35

On crash, snare and kick. 48 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 49, and 2 more times

LOOP · 138 BPM
PLAYED AT BARS 49-51 · LANDS ON BAR 52

On crash, ride, snare, high tom, mid tom, floor tom and kick. 37 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 52. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59

LOOP · 138 BPM
PLAYED AT BAR 59 · LANDS ON BAR 60

On crash, ride, snare and kick. 46 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 74

LOOP · 138 BPM
PLAYED AT BAR 74 · LANDS ON BAR 75

On crash, snare, high tom, mid tom, floor tom and kick. 23 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 75. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 77, and 3 more times

LOOP · 138 BPM
PLAYED AT BARS 77-80 · LANDS ON BAR 81

On crash, ride, snare, high tom, mid tom, floor tom and kick. 31 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 81. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 99, and 1 more time

LOOP · 138 BPM
PLAYED AT BARS 99-100 · LANDS ON BAR 101

On crash, snare, mid tom, floor tom and kick. 27 out of 100 -- a fair first song -- and what decides that is how often it moves around the kit. In the song it lands on bar 101. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 102, and 4 more times

On crash, snare, high tom, mid tom, floor tom and kick. 41 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 107. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 108, and 7 more times

LOOP · 138 BPM
PLAYED AT BARS 108-115 · LANDS ON BAR 116

On crash, snare, high tom, mid tom, floor tom and kick. 34 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 116. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Dream Police?

13 distinct fills, played 38 times: bars 3, 5, 20-22, 25-26, 30 and 33-34, and 9 more places.

What is the hardest fill in Dream Police?

The one at bar 25, at 52 out of 100. 133 bars of 4/4 at 138 BPM, about 3:50 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 133 BARS ANALYSED