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Fallout · Catfish And The Bottlemen

Fallout · Catfish And The Bottlemen
EXERCISE 1 OF 52
Groove F -- Outro 2
0 / 121 BARS COVERED
0 / 52 PASSED · 21 BARS LIT · IN THE CHORUS, CHORUS 2, OUTRO 2
PART A
CHORUS
PART H
PART L
CHORUS 2
PART H
PART S
OUTRO
OUTRO 2
6 groovesFHALS+1Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 8
FILL · 11
LAND · 11
RUN · 1
JOIN · 7
LINK · 7
SECTION · 6
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Fallout on drums

121 bars of 4/4 at 144 BPM, about 3:22 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom and kick.

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
144 BPM
TIME
4/4
BARS
121
LENGTH
3:22
DIFFICULTY
52/100

kick and crashes through bars 1-6, toms through bars 7-8, kick and crashes through bars 9-14, toms through bars 15-16, hi-hat through bars 17-24 and ride through bars 25-32, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 18-19, 22-23 and 50-51, and 3 more places -- 17.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    107
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |x---x---x---x---|
BD |--x---x---x---x-|
Fallout -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

11 fills to learn, played 21 times: bars 8, 15, 16, 20, 24, 28 and 15 more.

What the course does

It cuts the song into 40 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F, H -- 4 exercises, about 30 minutes.
  2. The grooves the song is built on -- S -- 5 exercises, about 25 minutes.
  3. Through Part A -- 7 exercises, about 28 minutes.
  4. Bars 14-28 -- 4 exercises, about 20 minutes.
  5. Through Part H and Part L -- 2 exercises, about 29 minutes.
  6. Through Part H and Part L -- 5 exercises, about 28 minutes.
  7. Bars 33-57 -- 8 exercises, about 30 minutes.
  8. Bars 57-91 -- 7 exercises, about 29 minutes.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Fallout?

144 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Fallout hard to play on drums?

52 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 28 out of 100; the rest of the number is everything around it.

How long is the drum part?

121 bars, about 3:22 at the written tempo. The course breaks it into 40 exercises over 10 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Fallout?

11 fills to learn, played 21 times: bars 8, 15, 16, 20, 24, 28 and 15 more.

READ OFF THE SCORE ITSELF · 121 BARS ANALYSED