Flamethrower · King Gizzard & The Lizard Wizard

252 bars at 182 BPM -- fast, and 6:59 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

ProgressiveMetal150 BPM and up
TEMPO
182 BPM
TIME
4/4
BARS
252
LENGTH
6:59
DIFFICULTY
57/100
THE BEAT

One bar, and 19% of the song

The beat the song is built on is a 2-bar phrase, played through bars 3-8, 11-24 and 47-52, and 2 more places -- 19.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

LOOP · 182 BPM
FLAMETHROWER · BARS 3-4
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

10 fills to learn, played 30 times: bars 1, 2, 10, 25, 34, 46 and 24 more.

LOOP · 182 BPM
BARS 1-2 · LANDS ON BAR 3 · PLAYED 2 TIMES
LOOP · 182 BPM
BAR 10 · LANDS ON BAR 11 · PLAYED 5 TIMES
LOOP · 182 BPM
BAR 34 · LANDS ON BAR 35
LOOP · 182 BPM
BAR 46 · LANDS ON BAR 47 · PLAYED 2 TIMES

6 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

252 bars across 23 sections: 147 keep time, 30 are fills and 55 are silent. The longest unbroken stretch of time is bars 11-24.

CHORUS
PART I
CHORUS 3
PART Q
OUTRO
BREAK 5
16 groovesCS23QOI+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Flamethrower?

182 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Flamethrower hard to play on drums?

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 59 out of 100; the rest of the number is everything around it.

How long is the drum part?

252 bars, about 6:59 at the written tempo. The course breaks it into 67 exercises over 18 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Flamethrower?

10 fills to learn, played 30 times: bars 1, 2, 10, 25, 34, 46 and 24 more.

READ OFF THE SCORE ITSELF · 252 BARS ANALYSED
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