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Flamethrower · King Gizzard & The Lizard Wizard

EXERCISE 5 OF 78
Groove Q -- Part Q
40 / 252 BARS COVERED
0 / 78 PASSED · 20 BARS LIT · IN THE PART Q
CHORUS
PART I
PART Q
CHORUS 3
PART Q
OUTRO
BREAK 5
16 groovesCS23QOI+11Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 15
FILL · 10
LAND · 10
RUN · 3
JOIN · 18
LINK · 11
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Flamethrower on drums

252 bars at 182 BPM -- fast, and 6:59 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
182 BPM
TIME
4/4
BARS
252
LENGTH
6:59
DIFFICULTY
57/100

toms through bars 1-2, hi-hat through bars 3-8, ride through bars 9-10, hi-hat through bars 11-24, snare through bars 25-26 and hi-hat through bars 27-42, and 24 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 3-8, 11-24 and 47-52, and 2 more places -- 19.3% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    3                4
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
CC |x---------------|--------------x-|
HH |----o---o---o---|o---o---o-------|
SD |----x-------x---|----x-------x---|
BD |x-xx--xxxxxx----|xxxx----xxxx--x-|
Flamethrower -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

10 fills to learn, played 30 times: bars 1, 2, 10, 25, 34, 46 and 24 more.

What the course does

It cuts the song into 67 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- C -- 4 exercises, about 29 minutes.
  2. The grooves the song is built on -- Q, O -- 3 exercises, about 28 minutes. Open above.
  3. Bars 1-62 -- 4 exercises, about 22 minutes.
  4. Through the Chorus and Part I -- 3 exercises, about 26 minutes.
  5. Through Part I -- 4 exercises, about 26 minutes.
  6. Bars 41-47 -- 4 exercises, about 27 minutes.
  7. Through Part K and the Chorus 2 -- 3 exercises, about 23 minutes.
  8. Through the Chorus 2 and Part O -- 5 exercises, about 31 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Flamethrower?

182 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Flamethrower hard to play on drums?

57 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 59 out of 100; the rest of the number is everything around it.

How long is the drum part?

252 bars, about 6:59 at the written tempo. The course breaks it into 67 exercises over 18 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Flamethrower?

10 fills to learn, played 30 times: bars 1, 2, 10, 25, 34, 46 and 24 more.

READ OFF THE SCORE ITSELF · 252 BARS ANALYSED