MUZZLE BRAKE · DRUM FILLS

The drum fills in Full Metal Jacket

6 fills to learn, played 7 times across 73 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
150 BPM
TIME
4/4
BARS
73
LENGTH
1:47
DIFFICULTY
70/100

Bar 8

LOOP · 150 BPM
PLAYED AT BAR 8 · LANDS ON BAR 9

On crash, hi-hat, high tom, floor tom and kick. 38 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 9. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 1 more time

LOOP · 150 BPM
PLAYED AT BARS 10 AND 14 · LANDS ON BAR 11

On snare, high tom, mid tom, floor tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 12

LOOP · 150 BPM
PLAYED AT BAR 12 · LANDS ON BAR 13

On crash, snare, floor tom and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 13. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 16

LOOP · 150 BPM
PLAYED AT BAR 16 · LANDS ON BAR 17

On snare, floor tom and kick. 31 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 17. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 28

LOOP · 150 BPM
PLAYED AT BAR 28 · LANDS ON BAR 29

On ride, snare, high tom, floor tom and kick. 84 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 32

LOOP · 150 BPM
PLAYED AT BAR 32 · LANDS ON BAR 33

On crash, ride, snare, high tom, mid tom, floor tom and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Full Metal Jacket?

6 distinct fills, played 7 times: bars 8, 10, 12, 14, 16 and 28, and 1 more place.

What is the hardest fill in Full Metal Jacket?

The one at bar 28, at 84 out of 100. 73 bars of 4/4 at 150 BPM, about 1:47 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 73 BARS ANALYSED