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Game Over · Machine Head

EXERCISE 4 OF 72
Groove I -- Part I
18 / 193 BARS COVERED
0 / 72 PASSED · 15 BARS LIT · IN THE PART I
COUNT-IN
CHORUS
PART F
PART I
PART I
PART N
PART T
PART W
BREAK
PART I
13 groovesS10S2FIS1+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 13
FILL · 14
LAND · 14
RUN · 3
JOIN · 11
LINK · 5
SECTION · 11
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Game Over on drums

193 bars of 4/4 at 128 BPM, about 5:39 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

66 out of 100: demanding, mostly on how much of it falls off the beat.

TEMPO
128 BPM
TIME
4/4
BARS
193
LENGTH
5:39
DIFFICULTY
66/100

silence through bars 1-19, toms through bars 20-23, silence through bars 24-41, toms through bars 42-44, snare through bars 45-46 and toms through bars 47-58, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 47-49, 51-53 and 55-57, and 2 more places -- 12.5% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    48
    1...............2...............3...............4...............
SD |--------x---------------x---------------x---------------x-------|
FT |x---x-------x---x---x-------x---x---x-------x---x---x-------x---|
BD |x---x-------x---x---x-------x---x---x-------x---x---x-------x---|
Game Over -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

14 fills to learn, played 23 times: bars 20, 21, 22, 42, 43, 50 and 17 more.

What the course does

It cuts the song into 57 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- F -- 3 exercises, about 27 minutes.
  2. The grooves the song is built on -- I -- 4 exercises, about 31 minutes. Open above.
  3. The grooves the song is built on -- T -- 2 exercises, about 30 minutes.
  4. Through the Chorus and Part F -- 6 exercises, about 26 minutes.
  5. Through Part F and Part I -- 5 exercises, about 29 minutes.
  6. Through Part I and Part F -- 6 exercises, about 27 minutes.
  7. Through Part I and Part N -- 3 exercises, about 27 minutes.
  8. Through Part N and Part T -- 5 exercises, about 29 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Game Over?

128 BPM, in 4/4, with the time kept in thirty-second notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Game Over hard to play on drums?

66 out of 100: demanding, mostly on how much of it falls off the beat. The beat itself is 75 out of 100; the rest of the number is everything around it.

How long is the drum part?

193 bars, about 5:39 at the written tempo. The course breaks it into 57 exercises over 18 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Game Over?

14 fills to learn, played 23 times: bars 20, 21, 22, 42, 43, 50 and 17 more.

READ OFF THE SCORE ITSELF · 193 BARS ANALYSED