CKY (CAMP KILL YOURSELF) · DRUM BEAT

The drum beat in Genesis 12a

The beat the song is built on is one bar, played through bars 54-63, 65-67 and 70-75, and 4 more places -- 28.1% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
107 BPM
TIME
4/4
BARS
121
LENGTH
4:31
DIFFICULTY
34/100

The beat, written out

LOOP · 107 BPM
GENESIS 12A · BAR 54

It is played on crash, snare and kick, counted in sixteenth notes. On its own it scores 8 out of 100 -- straightforward -- and the thing that decides that is the independence between the hands and the feet.

The whole song is 34 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 80 BPM, and adds the notes back a rung at a time -- 3 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

  1. Kick and snare, whole. The feet and the snare exactly as written, and nothing else. This is the part to know by heart.
  2. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 80, 94 and 107 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Genesis 12a use?

A one-bar groove on crash, snare and kick, in 4/4 at 107 BPM, counted in sixteenth notes. It is written out above, and it covers 28.1% of the bars the kit plays.

Where does the beat come in?

Bars 54-63, 65-67, 70-75 and 77-79, and 3 more places. The time is kept on the snare to start with, and it changes 6 times over the song.

Is the beat in Genesis 12a hard?

8 out of 100 on its own -- straightforward. The song as a whole is 34 out of 100 -- a fair first song -- with the independence between the hands and the feet the part that decides it.

READ OFF THE SCORE ITSELF · 121 BARS ANALYSED