FAMILYJULES, ARTIFICIAL FEAR · DRUM FILLS

The drum fills in Gerudo Valley

10 fills to learn, played 22 times across 112 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
120 BPM
TIME
4/4
BARS
112
LENGTH
3:44
DIFFICULTY
60/100

Bar 15

LOOP · 120 BPM
PLAYED AT BAR 15 · LANDS ON BAR 16

On crash, snare, mid tom and kick. 27 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 16. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 19, and 5 more times

LOOP · 120 BPM
PLAYED AT BARS 19, 51, 55, 61 AND 67, AND 1 MORE PLACE · LANDS ON BAR 20

On hi-hat, snare and kick. 55 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 20. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 23, and 2 more times

LOOP · 120 BPM
PLAYED AT BARS 23, 39 AND 47 · LANDS ON BAR 24

On crash, snare and kick. 60 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 24. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 31

LOOP · 120 BPM
PLAYED AT BAR 31 · LANDS ON BAR 32

On hi-hat, snare and kick. 68 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 32. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59

LOOP · 120 BPM
PLAYED AT BAR 59 · LANDS ON BAR 60

On crash, snare and kick. 35 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 63, and 1 more time

LOOP · 120 BPM
PLAYED AT BARS 63 AND 93 · LANDS ON BAR 64

On crash, ride, snare and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 64. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 71

LOOP · 120 BPM
PLAYED AT BAR 71 · LANDS ON BAR 72

On snare, mid tom, floor tom and kick. 39 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 72. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 87

LOOP · 120 BPM
PLAYED AT BAR 87 · LANDS ON BAR 88

On snare and kick. 50 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 88. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 95

LOOP · 120 BPM
PLAYED AT BAR 95 · LANDS ON BAR 96

On hi-hat, snare and kick. 56 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 96. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 107, and 4 more times

LOOP · 120 BPM
PLAYED AT BARS 107-111 · LANDS ON BAR 112

On crash, hi-hat, snare, mid tom, kick and hi-hat foot. 61 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 112. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Gerudo Valley?

10 distinct fills, played 22 times: bars 15, 19, 23, 31, 39 and 47, and 12 more places.

What is the hardest fill in Gerudo Valley?

The one at bar 31, at 68 out of 100. 112 bars of 4/4 at 120 BPM, about 3:44 of playing, on crash, ride, hi-hat, snare, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 112 BARS ANALYSED