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Give Me One Good Reason · blink-182

EXERCISE 27 OF 40
Join Part G to Part Q (bars 89-91)
117 / 125 BARS COVERED
0 / 40 PASSED · 3 BARS LIT · IN THE PART G, PART Q
PART A
CHORUS
PART G
PART A
CHORUS 2
PART G
PART Q
OUTRO
4 groovesDGAQFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 9
FILL · 7
LAND · 7
RUN · 2
JOIN · 5
LINK · 5
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Give Me One Good Reason on drums

125 bars at 158 BPM -- fast, and 3:10 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
158 BPM
TIME
4/4
BARS
125
LENGTH
3:10
DIFFICULTY
62/100

hi-hat through bars 1-16, ride through bars 17-20, hi-hat through bars 21-28, ride through bars 29-48, hi-hat through bars 49-64 and ride through bars 65-88, and 6 more changes after that.

The beat

The beat the song is built on is a 2-bar phrase, played through bars 9-16, 21-28 and 57-64, and 1 more place -- 22.4% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    9                10
    1e+a2e+a3e+a4e+a 1e+a2e+a3e+a4e+a
RD |------------x---|----------------|
HH |--ggx-g-x-g---o-|--g-x-g-x-g---o-|
SD |------------x---|------------x---|
FT |----------------|------------x---|
BD |----x-x---------|----x-----------|
HF |x---------------|x---------------|
Give Me One Good Reason -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

7 fills to learn, played 27 times: bars 32, 36, 39, 40, 44, 47 and 21 more.

What the course does

It cuts the song into 32 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- D, G -- 2 exercises, about 27 minutes.
  2. The grooves the song is built on -- A -- 3 exercises, about 31 minutes.
  3. Through Part A and the Chorus -- 3 exercises, about 25 minutes.
  4. Through the Chorus and Part G -- 3 exercises, about 21 minutes.
  5. Through Part G -- 6 exercises, about 32 minutes.
  6. Bars 42-73 -- 5 exercises, about 24 minutes.
  7. Through Part G and Part Q -- 4 exercises, about 29 minutes.
  8. Through Part G and Part Q -- 5 exercises, about 32 minutes. Open above.
  9. and 2 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Give Me One Good Reason?

158 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Give Me One Good Reason hard to play on drums?

62 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 45 out of 100; the rest of the number is everything around it.

How long is the drum part?

125 bars, about 3:10 at the written tempo. The course breaks it into 32 exercises over 10 sittings, about 27 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Give Me One Good Reason?

7 fills to learn, played 27 times: bars 32, 36, 39, 40, 44, 47 and 21 more.

READ OFF THE SCORE ITSELF · 125 BARS ANALYSED