EPICARDIECTOMY · DRUM FILLS

The drum fills in Horrendous Festering Transmutations

11 fills to learn, played 25 times across 125 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
140 BPM
TIME
4/4
BARS
125
LENGTH
3:31
DIFFICULTY
71/100

Bar 6, and 2 more times

LOOP · 140 BPM
PLAYED AT BARS 6, 8 AND 52 · LANDS ON BAR 7

On crash and kick. 0 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 7. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 13

LOOP · 140 BPM
PLAYED AT BAR 13 · LANDS ON BAR 14

On crash, hi-hat, snare and kick. 69 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 14. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 18

LOOP · 140 BPM
PLAYED AT BAR 18 · LANDS ON BAR 19

On crash, snare and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 22, and 1 more time

LOOP · 140 BPM
PLAYED AT BARS 22 AND 26 · LANDS ON BAR 23

On crash, hi-hat, snare and kick. 57 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30

LOOP · 140 BPM
PLAYED AT BAR 30 · LANDS ON BAR 31

On crash, ride, snare and kick. 81 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 55, and 3 more times

LOOP · 140 BPM
PLAYED AT BARS 55-56 AND 58-59 · LANDS ON BAR 57

On crash. 14 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 57. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 80, and 4 more times

On crash, hi-hat, snare and kick. 37 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 85. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 92

LOOP · 140 BPM
PLAYED AT BAR 92 · LANDS ON BAR 93

On crash, hi-hat, snare and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 93. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 109, and 3 more times

On crash, snare and kick. 45 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 113. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 116

LOOP · 140 BPM
PLAYED AT BAR 116 · LANDS ON BAR 117

On hi-hat, snare and kick. 75 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 117. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 124, and 1 more time

LOOP · 140 BPM
PLAYED AT BARS 124-125

On crash, hi-hat, snare and kick. 63 out of 100 -- a step up -- and what decides that is how many notes a second it asks for.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Horrendous Festering Transmutations?

11 distinct fills, played 25 times: bars 6, 8, 13, 18, 22 and 26, and 9 more places.

What is the hardest fill in Horrendous Festering Transmutations?

The one at bar 30, at 81 out of 100. 125 bars of 4/4 at 140 BPM, about 3:31 of playing, on crash, ride, hi-hat, snare and kick.

READ OFF THE SCORE ITSELF · 125 BARS ANALYSED