ALTARIA · DRUM FILLS

The drum fills in Immortal Disorder

10 fills to learn, played 20 times across 115 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
132 BPM
TIME
4/4
BARS
115
LENGTH
3:30
DIFFICULTY
51/100

Bar 7, and 2 more times

LOOP · 132 BPM
PLAYED AT BARS 7-9 · LANDS ON BAR 10

On crash, snare, high tom, mid tom, floor tom and kick. 37 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 10. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 13, and 4 more times

LOOP · 132 BPM
PLAYED AT BARS 13, 37, 73, 77 AND 94 · LANDS ON BAR 14

On crash, hi-hat, snare and kick. 45 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 14. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 17

LOOP · 132 BPM
PLAYED AT BAR 17 · LANDS ON BAR 18

On hi-hat, snare and kick. 32 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 18. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 25

LOOP · 132 BPM
PLAYED AT BAR 25 · LANDS ON BAR 26

On crash, hi-hat, snare, high tom, mid tom and kick. 39 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 26. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 50

LOOP · 132 BPM
PLAYED AT BAR 50 · LANDS ON BAR 51

On snare. 11 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 51. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 52, and 1 more time

LOOP · 132 BPM
PLAYED AT BARS 52-53 · LANDS ON BAR 54

On crash, hi-hat, snare, mid tom and kick. 29 out of 100 -- a fair first song -- and what decides that is how often it moves around the kit. In the song it lands on bar 54. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 56, and 1 more time

LOOP · 132 BPM
PLAYED AT BARS 56-57 · LANDS ON BAR 58

On crash, hi-hat, snare and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 58. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 61, and 1 more time

LOOP · 132 BPM
PLAYED AT BARS 61 AND 69 · LANDS ON BAR 62

On hi-hat, snare and kick. 31 out of 100 -- a fair first song -- and what decides that is the speed of the hand keeping time. In the song it lands on bar 62. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 85

LOOP · 132 BPM
PLAYED AT BAR 85 · LANDS ON BAR 86

On crash, snare and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 86. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 111, and 1 more time

LOOP · 132 BPM
PLAYED AT BARS 111-112 · LANDS ON BAR 113

On crash, hi-hat, snare, high tom, mid tom and kick. 42 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 113. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Immortal Disorder?

10 distinct fills, played 20 times: bars 7-9, 13, 17, 25, 37 and 50, and 9 more places.

What is the hardest fill in Immortal Disorder?

The one at bar 13, at 52 out of 100. 115 bars of 4/4 at 132 BPM, about 3:30 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 115 BARS ANALYSED