KILLSWITCH ENGAGE · DRUM FILLS

The drum fills in In Due Time

9 fills to learn, played 14 times across 140 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
171 BPM
TIME
4/4
BARS
140
LENGTH
3:16
DIFFICULTY
58/100

Bar 25

LOOP · 171 BPM
PLAYED AT BAR 25 · LANDS ON BAR 26

On crash, snare and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 26. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 33, and 2 more times

LOOP · 171 BPM
PLAYED AT BARS 33, 41 AND 81 · LANDS ON BAR 34

On crash, snare, high tom, mid tom and kick. 19 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 34. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 57, and 1 more time

LOOP · 171 BPM
PLAYED AT BARS 57-58 · LANDS ON BAR 59

On crash, snare and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 59. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 61, and 1 more time

LOOP · 171 BPM
PLAYED AT BARS 61-62 · LANDS ON BAR 63

On crash, snare, high tom, mid tom, floor tom and kick. 63 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 63. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 65

LOOP · 171 BPM
PLAYED AT BAR 65 · LANDS ON BAR 66

On snare, high tom, mid tom and floor tom. 36 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 66. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73

LOOP · 171 BPM
PLAYED AT BAR 73 · LANDS ON BAR 74

On crash, snare, mid tom, floor tom and kick. 31 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 105

LOOP · 171 BPM
PLAYED AT BAR 105 · LANDS ON BAR 106

On crash, snare, high tom, mid tom, floor tom and kick. 40 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 106. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 125

LOOP · 171 BPM
PLAYED AT BAR 125 · LANDS ON BAR 126

On crash, hi-hat, snare, mid tom, floor tom and kick. 52 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 126. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 128, and 1 more time

LOOP · 171 BPM
PLAYED AT BARS 128-129 · LANDS ON BAR 130

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 33 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 130. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in In Due Time?

9 distinct fills, played 14 times: bars 25, 33, 41, 57-58, 61-62 and 65, and 5 more places.

What is the hardest fill in In Due Time?

The one at bar 61, at 63 out of 100. 140 bars at 171 BPM -- fast, and 3:16 of it without a break -- on crash, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 140 BARS ANALYSED