JAMIE CHRISTOPHERSON · DRUM FILLS

The drum fills in Metal Gear Rising - Red Sun

9 fills to learn, played 18 times across 79 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
148 BPM
TIME
4/4
BARS
79
LENGTH
2:06
DIFFICULTY
68/100

Bar 3

LOOP · 148 BPM
PLAYED AT BAR 3 · LANDS ON BAR 4

On snare and kick. 17 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 4. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 27

LOOP · 148 BPM
PLAYED AT BAR 27 · LANDS ON BAR 28

On hi-hat, snare and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 28. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30, and 1 more time

LOOP · 148 BPM
PLAYED AT BARS 30-31 · LANDS ON BAR 32

On crash, hi-hat, snare and kick. 63 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 32. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 33

LOOP · 148 BPM
PLAYED AT BAR 33 · LANDS ON BAR 34

On hi-hat, snare and kick. 60 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 34. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 35

LOOP · 148 BPM
PLAYED AT BAR 35 · LANDS ON BAR 36

On hi-hat, snare and kick. 70 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 36. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 42, and 1 more time

LOOP · 148 BPM
PLAYED AT BARS 42-43 · LANDS ON BAR 44

On crash, hi-hat, snare and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 44. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59

LOOP · 148 BPM
PLAYED AT BAR 59 · LANDS ON BAR 60

On hi-hat, snare and kick. 62 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 65, and 2 more times

LOOP · 148 BPM
PLAYED AT BARS 65-67 · LANDS ON BAR 68

On hi-hat, snare and kick. 65 out of 100 -- demanding -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 68. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73, and 5 more times

On hi-hat, snare and kick. 44 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 79. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Metal Gear Rising - Red Sun?

9 distinct fills, played 18 times: bars 3, 27, 30-31, 33, 35 and 42-43, and 3 more places.

What is the hardest fill in Metal Gear Rising - Red Sun?

The one at bar 42, at 71 out of 100. 79 bars of 4/4 at 148 BPM, about 2:06 of playing, on crash, hi-hat, snare and kick.

READ OFF THE SCORE ITSELF · 79 BARS ANALYSED