Nintendo 64 · Alex G

52 bars of 4/4 at 112 BPM, about 1:51 of playing, on ride, hi-hat, snare, kick and hi-hat foot.

Alternative / Indie90 to 119 BPM
TEMPO
112 BPM
TIME
4/4
BARS
52
LENGTH
1:51
DIFFICULTY
55/100
THE BEAT

One bar, and 54% of the song

The beat the song is built on is one bar, played through bars 6-11, 20-27 and 36-47 -- 54.2% of every bar the kit plays. Learn that one and most of the song is already under your hands.

LOOP · 112 BPM
NINTENDO 64 · BAR 6
THE SHAPE

How the song is built

52 bars across 7 sections: 42 keep time and 4 are silent. The longest unbroken stretch of time is bars 37-47.

COUNT-IN
CHORUS
PART C
CHORUS 2
PART E
OUTRO
OUTRO 2
4 groovesBECS1Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Nintendo 64?

112 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Nintendo 64 hard to play on drums?

55 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 38 out of 100; the rest of the number is everything around it.

How long is the drum part?

52 bars, about 1:51 at the written tempo. The course breaks it into 11 exercises over 3 sittings, about 28 minutes each.

What do I need on the kit?

ride, hi-hat, snare, kick and hi-hat foot. Nothing in the part asks for anything else.

READ OFF THE SCORE ITSELF · 52 BARS ANALYSED
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