SUBLIME · DRUM BEAT

The drum beat in Pawn Shop

The beat the song is built on is one bar, played through bars 6-7, 14 and 21, and 14 more places -- 32% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

TEMPO
72 BPM
TIME
4/4
BARS
105
LENGTH
5:50
DIFFICULTY
64/100

The beat, written out

LOOP · 72 BPM
PAWN SHOP · BAR 7

It is played on hi-hat, snare and kick, counted in sixteenth notes. On its own it scores 53 out of 100 -- a step up -- and the thing that decides that is how much of it falls off the beat.

The whole song is 64 out of 100, so the beat is not the hard part: what costs you is everything around it, the joins and the fills.

How to get it under your hands

The room opens this beat on its simplest reduction, at 47 BPM, and adds the notes back a rung at a time -- 4 of them. Nothing is a matter of opinion: each rung has a tempo to reach and a gate to pass before the next one.

  1. Skeleton. Only the notes that land on a beat. The point is to feel where this bar stands.
  2. Kick and snare, whole. The feet and the snare exactly as written, hi-hat pulled back to quarter notes. This is the part to know by heart.
  3. As written. Open hi-hat, ghost notes, accents and the crash where they belong.

Tempo goes 47, 55, 64 and 72 BPM, and the gate at each one is 8 loops in a row with no wrong note and no wobble in the time.

PRACTISE THIS BEAT →

Questions

What drum beat does Pawn Shop use?

A one-bar groove on hi-hat, snare and kick, in 4/4 at 72 BPM, counted in sixteenth notes. It is written out above, and it covers 32% of the bars the kit plays.

Where does the beat come in?

Bars 6-7, 14, 21 and 24-25, and 13 more places. The time is kept on the silence to start with, and it changes 1 time over the song.

Is the beat in Pawn Shop hard?

53 out of 100 on its own -- a step up. The song as a whole is 64 out of 100, a step up from a first song, and the work is in how much of it falls off the beat.

READ OFF THE SCORE ITSELF · 105 BARS ANALYSED