POKEMON · DRUM FILLS

The drum fills in Pokemon

5 fills to learn, played 12 times across 117 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
144 BPM
TIME
4/4
BARS
117
LENGTH
3:15
DIFFICULTY
47/100

Bar 2, and 3 more times

LOOP · 144 BPM
PLAYED AT BARS 2, 4, 41 AND 78 · LANDS ON BAR 3

On crash, hi-hat, snare, high tom, mid tom and floor tom. 29 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 3. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 8, and 1 more time

LOOP · 144 BPM
PLAYED AT BARS 8 AND 45 · LANDS ON BAR 9

On crash, hi-hat and snare. 12 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 9. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 37, and 1 more time

LOOP · 144 BPM
PLAYED AT BARS 37 AND 74 · LANDS ON BAR 38

On crash, hi-hat, snare, high tom, mid tom and floor tom. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 38. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 97, and 1 more time

LOOP · 144 BPM
PLAYED AT BARS 97-98 · LANDS ON BAR 99

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 67 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 99. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 116, and 1 more time

LOOP · 144 BPM
PLAYED AT BARS 116-117

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 51 out of 100 -- a step up -- and what decides that is how many notes a second it asks for.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Pokemon?

5 distinct fills, played 12 times: bars 2, 4, 8, 37, 41 and 45, and 4 more places.

What is the hardest fill in Pokemon?

The one at bar 97, at 67 out of 100. 117 bars of 4/4 at 144 BPM, about 3:15 of playing, on crash, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 117 BARS ANALYSED