CINDER · DRUM FILLS

The drum fills in Rise for the Conquerors

24 fills to learn, played 53 times across 188 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
160 BPM
TIME
4/4
BARS
188
LENGTH
4:42
DIFFICULTY
83/100

Bar 1

LOOP · 160 BPM
PLAYED AT BAR 1 · LANDS ON BAR 2

On snare and kick. 30 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 2. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 3

LOOP · 160 BPM
PLAYED AT BAR 3 · LANDS ON BAR 4

On crash and kick. 15 out of 100 -- straightforward -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 4. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 5, and 5 more times

LOOP · 160 BPM
PLAYED AT BARS 5-7 AND 13-15 · LANDS ON BAR 8

On crash, snare, high tom, mid tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 8. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 9, and 2 more times

LOOP · 160 BPM
PLAYED AT BARS 9-11 · LANDS ON BAR 12

On crash, snare, high tom, mid tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 12. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 17

LOOP · 160 BPM
PLAYED AT BAR 17 · LANDS ON BAR 18

On snare and kick. 20 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 18. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 19

LOOP · 160 BPM
PLAYED AT BAR 19 · LANDS ON BAR 20

On crash, snare and kick. 27 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 20. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 21

LOOP · 160 BPM
PLAYED AT BAR 21 · LANDS ON BAR 22

On crash, snare and kick. 35 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 22. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 23, and 1 more time

LOOP · 160 BPM
PLAYED AT BARS 23 AND 124 · LANDS ON BAR 24

On crash, snare and kick. 22 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 24. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 31, and 2 more times

LOOP · 160 BPM
PLAYED AT BARS 31, 39 AND 179 · LANDS ON BAR 32

On ride, snare and kick. 37 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 32. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 44

LOOP · 160 BPM
PLAYED AT BAR 44 · LANDS ON BAR 45

On snare and kick. 37 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 45. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 52

LOOP · 160 BPM
PLAYED AT BAR 52 · LANDS ON BAR 53

On snare and kick. 29 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 53. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 60

LOOP · 160 BPM
PLAYED AT BAR 60 · LANDS ON BAR 61

On snare, high tom, mid tom and kick. 35 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 61. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 68, and 1 more time

LOOP · 160 BPM
PLAYED AT BARS 68 AND 100 · LANDS ON BAR 69

On ride, snare and kick. 60 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 69. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 76, and 1 more time

LOOP · 160 BPM
PLAYED AT BARS 76 AND 108 · LANDS ON BAR 77

On snare, high tom and mid tom. 22 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 77. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 78, and 3 more times

LOOP · 160 BPM
PLAYED AT BARS 78, 82, 110 AND 114 · LANDS ON BAR 79

On ride, snare and kick. 27 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 79. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 80, and 3 more times

LOOP · 160 BPM
PLAYED AT BARS 80, 84, 112 AND 116 · LANDS ON BAR 81

On ride, snare and kick. 35 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 81. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 88, and 3 more times

LOOP · 160 BPM
PLAYED AT BARS 88, 120, 160 AND 168 · LANDS ON BAR 89

On hi-hat, snare, mid tom and kick. 59 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 89. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 92

LOOP · 160 BPM
PLAYED AT BAR 92 · LANDS ON BAR 93

On snare, high tom and mid tom. 22 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 93. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 132, and 8 more times

LOOP · 160 BPM
PLAYED AT BARS 132-140 · LANDS ON BAR 141

On crash, ride, snare, high tom, mid tom and kick. 53 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 141. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 148

LOOP · 160 BPM
PLAYED AT BAR 148 · LANDS ON BAR 149

On ride, snare, high tom, mid tom and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 149. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 156

LOOP · 160 BPM
PLAYED AT BAR 156 · LANDS ON BAR 157

On ride, snare, high tom, mid tom, floor tom and kick. 71 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 157. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 164

LOOP · 160 BPM
PLAYED AT BAR 164 · LANDS ON BAR 165

On snare, high tom, mid tom, floor tom and kick. 61 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 165. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 171

LOOP · 160 BPM
PLAYED AT BAR 171 · LANDS ON BAR 172

On snare, high tom and mid tom. 32 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 172. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 187

LOOP · 160 BPM
PLAYED AT BAR 187 · LANDS ON BAR 188

On snare. 18 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 188. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Rise for the Conquerors?

24 distinct fills, played 53 times: bars 1, 3, 5-7, 9-11, 13-15 and 17, and 33 more places.

What is the hardest fill in Rise for the Conquerors?

The one at bar 148, at 79 out of 100. 188 bars at 160 BPM -- fast, and 4:42 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 188 BARS ANALYSED