Rise for the Conquerors · Cinder

188 bars at 160 BPM -- fast, and 4:42 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

150 BPM and up
TEMPO
160 BPM
TIME
4/4
BARS
188
LENGTH
4:42
DIFFICULTY
83/100
THE BEAT

One bar, and 23% of the song

The beat the song is built on is one bar, played through bars 61-67, 69-75 and 93-99, and 3 more places -- 23.2% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

LOOP · 160 BPM
RISE FOR THE CONQUERORS · BAR 62
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

24 fills to learn, played 53 times: bars 1, 3, 5, 6, 7, 9 and 47 more.

LOOP · 160 BPM
BAR 1 · LANDS ON BAR 2
LOOP · 160 BPM
BAR 3 · LANDS ON BAR 4
LOOP · 160 BPM
BARS 5-7 · LANDS ON BAR 8 · PLAYED 6 TIMES
LOOP · 160 BPM
BARS 9-11 · LANDS ON BAR 12 · PLAYED 3 TIMES

20 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

188 bars across 15 sections: 105 keep time, 53 are fills, 12 are stops and 7 are silent. The longest unbroken stretch of time is bars 24-30.

CHORUS
PART V
PART V
PART AE
PART V
OUTRO
OUTRO 2
9 groovesMVAAAEX+4Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Rise for the Conquerors?

160 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Rise for the Conquerors hard to play on drums?

83 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 83 out of 100; the rest of the number is everything around it.

How long is the drum part?

188 bars, about 4:42 at the written tempo. The course breaks it into 57 exercises over 14 sittings, about 28 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Rise for the Conquerors?

24 fills to learn, played 53 times: bars 1, 3, 5, 6, 7, 9 and 47 more.

READ OFF THE SCORE ITSELF · 188 BARS ANALYSED
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