GLORYHAMMER · DRUM FILLS

The drum fills in Rise of the Chaos Wizards

13 fills to learn, played 27 times across 174 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
180 BPM
TIME
4/4
BARS
174
LENGTH
3:52
DIFFICULTY
84/100

Bar 4, and 4 more times

LOOP · 180 BPM
PLAYED AT BARS 4, 8, 12, 64 AND 163 · LANDS ON BAR 5

On crash, snare and kick. 49 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 5. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 19, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 19-20 · LANDS ON BAR 21

On crash, snare, high tom, mid tom, floor tom and kick. 56 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 21. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 28, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 28 AND 78 · LANDS ON BAR 29

On crash, snare and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 29. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 36, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 36 AND 86 · LANDS ON BAR 37

On snare, high tom, mid tom and floor tom. 29 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 37. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 43, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 43-44 · LANDS ON BAR 45

On ride, snare and kick. 34 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 45. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 59, and 2 more times

LOOP · 180 BPM
PLAYED AT BARS 59, 109 AND 170 · LANDS ON BAR 60

On ride, snare and kick. 64 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 60. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 68, and 2 more times

LOOP · 180 BPM
PLAYED AT BARS 68-70 · LANDS ON BAR 71

On crash, ride, snare, kick and hi-hat foot. 59 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 71. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 94

LOOP · 180 BPM
PLAYED AT BAR 94 · LANDS ON BAR 95

On snare, mid tom, floor tom and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 95. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 126

LOOP · 180 BPM
PLAYED AT BAR 126 · LANDS ON BAR 127

On snare, high tom, mid tom and kick. 45 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 127. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 142

LOOP · 180 BPM
PLAYED AT BAR 142 · LANDS ON BAR 143

On ride, snare, mid tom and kick. 57 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 143. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 146

LOOP · 180 BPM
PLAYED AT BAR 146 · LANDS ON BAR 147

On crash, snare, mid tom, floor tom and kick. 38 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 147. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 153, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 153-154 · LANDS ON BAR 155

On crash, snare, high tom, mid tom, floor tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 155. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 172, and 1 more time

LOOP · 180 BPM
PLAYED AT BARS 172-173 · LANDS ON BAR 174

On crash, hi-hat, snare, high tom, mid tom, floor tom and kick. 57 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 174. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Rise of the Chaos Wizards?

13 distinct fills, played 27 times: bars 4, 8, 12, 19-20, 28 and 36, and 15 more places.

What is the hardest fill in Rise of the Chaos Wizards?

The one at bar 59, at 72 out of 100. 174 bars at 180 BPM -- fast, and 3:52 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

READ OFF THE SCORE ITSELF · 174 BARS ANALYSED