Rise of the Chaos Wizards · Gloryhammer

174 bars at 180 BPM -- fast, and 3:52 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

MetalRock150 BPM and up
TEMPO
180 BPM
TIME
4/4
BARS
174
LENGTH
3:52
DIFFICULTY
84/100
THE BEAT

One bar, and 30% of the song

The beat the song is built on is one bar, played through bars 2-3, 6-7 and 10-11, and 9 more places -- 29.9% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

LOOP · 180 BPM
RISE OF THE CHAOS WIZARDS · BAR 46
THE BEAT, WRITTEN OUT →
THE FILLS

Where it comes off the beat

13 fills to learn, played 27 times: bars 4, 8, 12, 19, 20, 28 and 21 more.

LOOP · 180 BPM
BAR 4 · LANDS ON BAR 5 · PLAYED 5 TIMES
LOOP · 180 BPM
BARS 19-20 · LANDS ON BAR 21 · PLAYED 2 TIMES
LOOP · 180 BPM
BAR 28 · LANDS ON BAR 29 · PLAYED 2 TIMES
LOOP · 180 BPM
BAR 36 · LANDS ON BAR 37 · PLAYED 2 TIMES

9 more fills are written out on the fills page.

EVERY FILL, WRITTEN OUT →
THE SHAPE

How the song is built

174 bars across 11 sections: 114 keep time, 27 are fills and 25 are stops. The longest unbroken stretch of time is bars 45-58.

CHORUS
PART H
CHORUS 2
PART H
CHORUS 3
PART S
PART K
OUTRO 2
5 groovesBKHSYFill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Rise of the Chaos Wizards?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Rise of the Chaos Wizards hard to play on drums?

84 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 79 out of 100; the rest of the number is everything around it.

How long is the drum part?

174 bars, about 3:52 at the written tempo. The course breaks it into 38 exercises over 11 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Rise of the Chaos Wizards?

13 fills to learn, played 27 times: bars 4, 8, 12, 19, 20, 28 and 21 more.

READ OFF THE SCORE ITSELF · 174 BARS ANALYSED
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