← SONGS

Rise of the Chaos Wizards · Gloryhammer

EXERCISE 1 OF 52
Groove B -- Chorus
0 / 174 BARS COVERED
0 / 52 PASSED · 52 BARS LIT
CHORUS
PART H
CHORUS 2
PART H
CHORUS 3
PART S
PART K
OUTRO 2
5 groovesBKHSYFill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 6
FILL · 13
LAND · 13
RUN · 3
JOIN · 7
LINK · 5
SECTION · 4
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Rise of the Chaos Wizards on drums

174 bars at 180 BPM -- fast, and 3:52 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

84 out of 100. Hard, and what makes it hard is the independence between the hands and the feet.

TEMPO
180 BPM
TIME
4/4
BARS
174
LENGTH
3:52
DIFFICULTY
84/100

ride through bars 1-16, snare through bars 17-18, toms through bars 19-20, snare through bars 21-36, ride through bars 37-69 and snare through bars 70-86, and 7 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 2-3, 6-7 and 10-11, and 9 more places -- 29.9% of every bar the kit plays. That is the spine of it; everything else is what happens around it.

    46
    1e+a2e+a3e+a4e+a
RD |x-x-x-x-x-x-x-x-|
SD |----x-------x---|
BD |xxxxxxxxxxxxxxxx|
Rise of the Chaos Wizards -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

13 fills to learn, played 27 times: bars 4, 8, 12, 19, 20, 28 and 21 more.

What the course does

It cuts the song into 38 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- B -- 1 exercise, about 19 minutes. Open above.
  2. The grooves the song is built on -- H -- 4 exercises, about 25 minutes.
  3. The grooves the song is built on -- K -- 4 exercises, about 27 minutes.
  4. Through the Chorus -- 4 exercises, about 33 minutes.
  5. Bars 19-40 -- 8 exercises, about 32 minutes.
  6. Through Part K and the Chorus 2 -- 3 exercises, about 26 minutes.
  7. Bars 59-98 -- 7 exercises, about 32 minutes.
  8. Bars 111-127 -- 5 exercises, about 27 minutes.
  9. and 3 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Rise of the Chaos Wizards?

180 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Rise of the Chaos Wizards hard to play on drums?

84 out of 100. Hard, and what makes it hard is the independence between the hands and the feet. The beat itself is 79 out of 100; the rest of the number is everything around it.

How long is the drum part?

174 bars, about 3:52 at the written tempo. The course breaks it into 38 exercises over 11 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Rise of the Chaos Wizards?

13 fills to learn, played 27 times: bars 4, 8, 12, 19, 20, 28 and 21 more.

READ OFF THE SCORE ITSELF · 174 BARS ANALYSED