DEMOLITION HAMMER · DRUM FILLS

The drum fills in Skull Fracturing Nightmare

18 fills to learn, played 31 times across 287 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
125 BPM
TIME
4/4
BARS
287
LENGTH
9:10
DIFFICULTY
68/100

Bar 6, and 3 more times

LOOP · 125 BPM
PLAYED AT BARS 6, 14, 38 AND 46 · LANDS ON BAR 7

On crash, snare, high tom, mid tom and kick. 32 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 7. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 3 more times

LOOP · 125 BPM
PLAYED AT BARS 10, 18, 42 AND 50 · LANDS ON BAR 11

On high tom and mid tom. 0 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 11. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 20, and 3 more times

LOOP · 125 BPM
PLAYED AT BARS 20, 22, 52 AND 54 · LANDS ON BAR 21

On hi-hat, snare, mid tom, floor tom and kick. 37 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 21. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 26, and 1 more time

LOOP · 125 BPM
PLAYED AT BARS 26 AND 58 · LANDS ON BAR 27

On snare and floor tom. 0 out of 100 -- straightforward -- and what decides that is how many limbs land on the same note. In the song it lands on bar 27. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34

LOOP · 125 BPM
PLAYED AT BAR 34 · LANDS ON BAR 35

On hi-hat, snare, high tom, mid tom and kick. 44 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 74

LOOP · 125 BPM
PLAYED AT BAR 74 · LANDS ON BAR 75

On snare, high tom and mid tom. 18 out of 100 -- straightforward -- and what decides that is how much of it falls off the beat. In the song it lands on bar 75. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 78, and 1 more time

LOOP · 125 BPM
PLAYED AT BARS 78 AND 198 · LANDS ON BAR 79

On crash, snare and kick. 2 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 79. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 82, and 1 more time

LOOP · 125 BPM
PLAYED AT BARS 82 AND 202 · LANDS ON BAR 83

On crash, mid tom and kick. 2 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 83. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 90

LOOP · 125 BPM
PLAYED AT BAR 90 · LANDS ON BAR 91

On snare, mid tom and floor tom. 28 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 91. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 117

LOOP · 125 BPM
PLAYED AT BAR 117 · LANDS ON BAR 118

On ride, snare, mid tom and kick. 70 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 118. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 121

LOOP · 125 BPM
PLAYED AT BAR 121 · LANDS ON BAR 122

On crash, snare and kick. 44 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 122. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 129

LOOP · 125 BPM
PLAYED AT BAR 129 · LANDS ON BAR 130

On crash, ride, snare, high tom and kick. 78 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 130. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 141

LOOP · 125 BPM
PLAYED AT BAR 141 · LANDS ON BAR 142

On crash, snare, mid tom and kick. 30 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 142. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 145, and 1 more time

LOOP · 125 BPM
PLAYED AT BARS 145 AND 153 · LANDS ON BAR 146

On ride, snare and kick. 38 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 146. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 169

LOOP · 125 BPM
PLAYED AT BAR 169 · LANDS ON BAR 170

On crash, hi-hat, snare and kick. 37 out of 100 -- a fair first song -- and what decides that is how much of it falls off the beat. In the song it lands on bar 170. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 194

LOOP · 125 BPM
PLAYED AT BAR 194 · LANDS ON BAR 195

On crash, snare and kick. 47 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 195. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 210

LOOP · 125 BPM
PLAYED AT BAR 210 · LANDS ON BAR 211

On hi-hat, snare, mid tom and kick. 54 out of 100 -- a step up -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 211. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 235

LOOP · 125 BPM
PLAYED AT BAR 235 · LANDS ON BAR 236

On ride, snare and kick. 68 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 236. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Skull Fracturing Nightmare?

18 distinct fills, played 31 times: bars 6, 10, 14, 18, 20 and 22, and 25 more places.

What is the hardest fill in Skull Fracturing Nightmare?

The one at bar 129, at 78 out of 100. 287 bars of 4/4 at 125 BPM, about 9:10 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 287 BARS ANALYSED