THY ART IS MURDER · DRUM FILLS

The drum fills in Soldier of Immortality

18 fills to learn, played 51 times across 117 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
128 BPM
TIME
4/4
BARS
117
LENGTH
3:40
DIFFICULTY
81/100

Bar 8

LOOP · 128 BPM
PLAYED AT BAR 8 · LANDS ON BAR 9

On crash, snare, high tom, mid tom and kick. 65 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 9. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 5 more times

LOOP · 128 BPM
PLAYED AT BARS 10-12 AND 14-16 · LANDS ON BAR 13

On crash, ride, snare, high tom and kick. 90 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 13. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 18, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 18-19 · LANDS ON BAR 20

On hi-hat, snare and kick. 18 out of 100 -- straightforward -- and what decides that is how fine the subdivision is. In the song it lands on bar 20. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 22, and 3 more times

LOOP · 128 BPM
PLAYED AT BARS 22, 26, 86 AND 90 · LANDS ON BAR 23

On crash, hi-hat, snare, high tom, mid tom and kick. 61 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 30

LOOP · 128 BPM
PLAYED AT BAR 30 · LANDS ON BAR 31

On crash, snare, high tom and kick. 67 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 32

LOOP · 128 BPM
PLAYED AT BAR 32 · LANDS ON BAR 33

On crash, snare, high tom, mid tom and kick. 27 out of 100 -- a fair first song -- and what decides that is how fine the subdivision is. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34

LOOP · 128 BPM
PLAYED AT BAR 34 · LANDS ON BAR 35

On crash, snare and kick. 62 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 42

LOOP · 128 BPM
PLAYED AT BAR 42 · LANDS ON BAR 43

On crash, hi-hat, snare, high tom, mid tom and kick. 53 out of 100 -- a step up -- and what decides that is how fine the subdivision is. In the song it lands on bar 43. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 46, and 4 more times

LOOP · 128 BPM
PLAYED AT BARS 46-50 · LANDS ON BAR 51

On crash, hi-hat, snare, high tom, mid tom and kick. 70 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 51. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 55, and 11 more times

On crash, ride, snare, high tom, mid tom, floor tom and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 67. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 70, and 1 more time

LOOP · 128 BPM
PLAYED AT BARS 70 AND 74 · LANDS ON BAR 71

On crash, snare and kick. 41 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 71. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 72

LOOP · 128 BPM
PLAYED AT BAR 72 · LANDS ON BAR 73

On crash, snare and kick. 40 out of 100 -- a fair first song -- and what decides that is the independence between the hands and the feet. In the song it lands on bar 73. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 76

LOOP · 128 BPM
PLAYED AT BAR 76 · LANDS ON BAR 77

On ride, hi-hat and kick. 96 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 77. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 82

LOOP · 128 BPM
PLAYED AT BAR 82 · LANDS ON BAR 83

On crash, snare and kick. 59 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 83. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 96

LOOP · 128 BPM
PLAYED AT BAR 96 · LANDS ON BAR 97

On crash, snare and kick. 62 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 97. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 98

LOOP · 128 BPM
PLAYED AT BAR 98 · LANDS ON BAR 99

On crash, hi-hat, snare, high tom and kick. 78 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 99. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 100

LOOP · 128 BPM
PLAYED AT BAR 100 · LANDS ON BAR 101

On crash, snare and kick. 59 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 101. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 108, and 8 more times

LOOP · 128 BPM
PLAYED AT BARS 108-116 · LANDS ON BAR 117

On crash, hi-hat, snare, high tom and kick. 66 out of 100 -- demanding -- and what decides that is how much of it falls off the beat. In the song it lands on bar 117. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Soldier of Immortality?

18 distinct fills, played 51 times: bars 8, 10-12, 14-16, 18-19, 22 and 26, and 17 more places.

What is the hardest fill in Soldier of Immortality?

The one at bar 10, at 98 out of 100. 117 bars of 4/4 at 128 BPM, about 3:40 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 117 BARS ANALYSED