Steam Gardens · Super Mario Odyssey

54 bars of 4/4 at 150 BPM, about 1:26 of playing, on hi-hat, snare and kick.

150 BPM and upFour drums or fewer
TEMPO
150 BPM
TIME
4/4
BARS
54
LENGTH
1:26
DIFFICULTY
54/100
THE BEAT

One bar, and 74% of the song

The beat the song is built on is one bar, played through bars 7-9, 11-13 and 15-17, and 9 more places -- 73.5% of every bar the kit plays. Learn that one and the song is very nearly finished.

LOOP · 150 BPM
STEAM GARDENS · BAR 7
THE SHAPE

How the song is built

54 bars across 2 sections: 49 keep time and 5 are silent. The longest unbroken stretch of time is bars 6-54.

COUNT-IN
OUTRO
2 groovesDS1Fill into the next barFill that ends a sectionInto the next partStop / hitRest

Questions

What BPM is Steam Gardens?

150 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Steam Gardens hard to play on drums?

54 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 48 out of 100; the rest of the number is everything around it.

How long is the drum part?

54 bars, about 1:26 at the written tempo. The course breaks it into 5 exercises over 2 sittings, about 28 minutes each.

What do I need on the kit?

hi-hat, snare and kick. Three pieces and no more -- this one is playable on almost anything with a kick, a snare and something to keep time on.

READ OFF THE SCORE ITSELF · 54 BARS ANALYSED
AT THIS LEVEL

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