MENTAL CRUELTY · DRUM FILLS

The drum fills in Symphony of a Dying Star

15 fills to learn, played 30 times across 148 bars. Two fills that share a rhythm and differ only in how they are spread round the toms are one fill here, learned once and orchestrated twice.

TEMPO
220 BPM
TIME
6/4
BARS
148
LENGTH
3:58
DIFFICULTY
76/100

Bar 1, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 1-2 · LANDS ON BAR 3

On crash, snare, mid tom, floor tom and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 3. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 10, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 10-11 · LANDS ON BAR 12

On crash, ride, snare, mid tom and kick. 78 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 12. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 18

LOOP · 220 BPM
PLAYED AT BAR 18 · LANDS ON BAR 19

On crash, snare, mid tom and kick. 47 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 19. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 20

LOOP · 220 BPM
PLAYED AT BAR 20 · LANDS ON BAR 21

On snare, mid tom and kick. 50 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 21. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 22

LOOP · 220 BPM
PLAYED AT BAR 22 · LANDS ON BAR 23

On crash, snare, mid tom and kick. 56 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 23. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 27, and 3 more times

LOOP · 220 BPM
PLAYED AT BARS 27-30 · LANDS ON BAR 31

On crash, hi-hat, snare and kick. 79 out of 100 -- demanding -- and what decides that is how many notes a second it asks for. In the song it lands on bar 31. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 32, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 32 AND 97 · LANDS ON BAR 33

On crash, snare and kick. 49 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 33. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 34

LOOP · 220 BPM
PLAYED AT BAR 34 · LANDS ON BAR 35

On crash, snare and kick. 56 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 35. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 36, and 2 more times

LOOP · 220 BPM
PLAYED AT BARS 36-38 · LANDS ON BAR 39

On crash, snare, mid tom and kick. 55 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 39. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 41, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 41-42 · LANDS ON BAR 43

On crash, hi-hat, snare and kick. 82 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 43. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 45, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 45-46 · LANDS ON BAR 47

On crash, hi-hat, snare and kick. 80 out of 100 -- hard -- and what decides that is how many notes a second it asks for. In the song it lands on bar 47. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 54, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 54 AND 62 · LANDS ON BAR 55

On crash, snare, mid tom and kick. 43 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 55. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 64, and 3 more times

LOOP · 220 BPM
PLAYED AT BARS 64-67 · LANDS ON BAR 68

On crash, snare and kick. 35 out of 100 -- a fair first song -- and what decides that is how many notes a second it asks for. In the song it lands on bar 68. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 73, and 1 more time

LOOP · 220 BPM
PLAYED AT BARS 73 AND 78 · LANDS ON BAR 74

On crash and kick. 20 out of 100 -- straightforward -- and what decides that is how many notes a second it asks for. In the song it lands on bar 74. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

Bar 99

LOOP · 220 BPM
PLAYED AT BAR 99 · LANDS ON BAR 100

On crash, snare, high tom, mid tom and kick. 46 out of 100 -- a step up -- and what decides that is how many notes a second it asks for. In the song it lands on bar 100. The exercise loops the figure on its own first, and the one after it puts it back: one bar of rest to count yourself in, the figure, then the landing with the time still running. Getting out of a fill is the half most people never practise.

How a fill is practised

A fill is rhythm before it is orchestration. The room plays the whole figure on the snare first, puts the feet under it second, and moves it round the toms last -- looped on its own, round and round, until the hands know it. Then it puts the fill back where it lives: a bar of rest to count in, the figure, and the downbeat it lands on, because landing square is the other half of the job.

PRACTISE THESE FILLS →

Questions

How many drum fills are in Symphony of a Dying Star?

15 distinct fills, played 30 times: bars 1-2, 10-11, 18, 20, 22 and 27-30, and 12 more places.

What is the hardest fill in Symphony of a Dying Star?

The one at bar 41, at 82 out of 100. 148 bars of 6/4 -- not four -- at 220 BPM, 3:58 of playing on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

READ OFF THE SCORE ITSELF · 148 BARS ANALYSED