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Werewolf: Remake · Destination Point

EXERCISE 11 OF 83
Groove D -- Part D
63 / 167 BARS COVERED
0 / 83 PASSED · 8 BARS LIT
PART A
PART D
PART J
PART K
CHORUS
CHORUS 2
CHORUS 5
OUTRO
12 groovesPAJVD+7Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 14
FILL · 18
LAND · 18
RUN · 3
JOIN · 14
LINK · 5
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Werewolf: Remake on drums

165 bars at 190 BPM -- fast, and 3:28 of it without a break -- on crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot.

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet.

TEMPO
190 BPM
TIME
4/4
BARS
165
LENGTH
3:28
DIFFICULTY
59/100

hi-hat through bars 1-34, snare through bars 35-42, toms through bars 43-44, snare through bars 45-91, toms through bars 92-98 and snare through bars 99-120, and 4 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 45-47, 49 and 53-55, and 12 more places -- 20.1% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    45
    1e+a2e+a3e+a4e+a
CC |x---x---x---x---|
SD |--------x-------|
BD |x-x-x-x-----x-x-|
Werewolf: Remake -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 51 times: bars 4, 8, 12, 16, 20, 24 and 45 more.

What the course does

It cuts the song into 64 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- P -- 3 exercises, about 18 minutes.
  2. The grooves the song is built on -- A -- 3 exercises, about 21 minutes.
  3. The grooves the song is built on -- B -- 4 exercises, about 24 minutes.
  4. Through Part A and Part D -- 4 exercises, about 26 minutes. Open above.
  5. Bars 14-27 -- 5 exercises, about 22 minutes.
  6. Through Part D and Part J -- 5 exercises, about 33 minutes.
  7. Bars 27-45 -- 5 exercises, about 29 minutes.
  8. Through Part K and the Chorus -- 6 exercises, about 36 minutes.
  9. and 11 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Werewolf: Remake?

190 BPM, in 4/4, with the time kept in sixteenth notes. At that speed the sixteenth notes are the whole difficulty, so the room will take it down to a quarter of it and climb back.

Is Werewolf: Remake hard to play on drums?

59 out of 100, a step up from a first song, and the work is in the independence between the hands and the feet. The beat itself is 33 out of 100; the rest of the number is everything around it.

How long is the drum part?

165 bars, about 3:28 at the written tempo. The course breaks it into 64 exercises over 19 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom, kick and hi-hat foot. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Werewolf: Remake?

18 fills to learn, played 51 times: bars 4, 8, 12, 16, 20, 24 and 45 more.

READ OFF THE SCORE ITSELF · 165 BARS ANALYSED