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Skull Fracturing Nightmare · Demolition Hammer

EXERCISE 8 OF 85
Groove AC -- Outro 2
128 / 287 BARS COVERED
0 / 85 PASSED · 53 BARS LIT · IN THE PART AB, OUTRO 2
CHORUS
CHORUS 2
CHORUS 3
PART J
PART Q
PART U
PART AB
CHORUS 4
OUTRO
OUTRO 2
13 groovesBQACUJ+8Fill into the next barFill that ends a sectionInto the next partStop / hitRest
GROOVE · 11
FILL · 18
LAND · 18
RUN · 3
JOIN · 15
LINK · 9
SECTION · 10
WHOLE SONG · 1
ABOUT THIS DRUM PART

How to play Skull Fracturing Nightmare on drums

287 bars of 4/4 at 125 BPM, about 9:10 of playing, on crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick.

68 out of 100: demanding, mostly on the independence between the hands and the feet.

TEMPO
125 BPM
TIME
4/4
BARS
287
LENGTH
9:10
DIFFICULTY
68/100

hi-hat through bars 3-74, ride through bars 75-90, kick and crashes through bars 91-93, ride through bars 94-118, silence through bars 119-121 and ride through bars 122-129, and 10 more changes after that.

The beat

The beat the song is built on is one bar, played through bars 94-116, 122-128 and 154-161, and 1 more place -- 21.6% of every bar the kit plays. This one moves around more than most: the beat is where to start, not the whole job.

    95
    1e+a2e+a3e+a4e+a
RD |x-x-x-x-x-x-x-x-|
SD |--------x-------|
BD |xxxxxxxxxxxxxxxx|
Skull Fracturing Nightmare -- the groove · x hit · o open hi-hat · g ghost note · r cross-stick · X accent

The fills

18 fills to learn, played 31 times: bars 6, 10, 14, 18, 20, 22 and 25 more.

What the course does

It cuts the song into 66 exercises -- the grooves, the fills, and the joins between sections, which is where players actually come off -- and puts them in the order a teacher would. Each one opens on a reduction you can already play and adds the notes back a rung at a time, with a tempo to reach and a gate to pass before the next.

  1. The grooves the song is built on -- Q -- 1 exercise, about 18 minutes.
  2. The grooves the song is built on -- B -- 6 exercises, about 30 minutes.
  3. The grooves the song is built on -- AC -- 3 exercises, about 17 minutes. Open above.
  4. Through the Chorus and Part E -- 5 exercises, about 30 minutes.
  5. Through Part E and the Chorus 2 -- 6 exercises, about 20 minutes.
  6. Through the Chorus 3 and Part J -- 6 exercises, about 28 minutes.
  7. Bars 71-97 -- 9 exercises, about 33 minutes.
  8. Through Part Q and Part S9 -- 6 exercises, about 23 minutes.
  9. and 10 more sittings after that.
START THE COURSE ↑

Questions

What BPM is Skull Fracturing Nightmare?

125 BPM, in 4/4, with the time kept in sixteenth notes. The room plays it at any tempo from a quarter of that up to the written one, against the record where the record can follow.

Is Skull Fracturing Nightmare hard to play on drums?

68 out of 100: demanding, mostly on the independence between the hands and the feet. The beat itself is 71 out of 100; the rest of the number is everything around it.

How long is the drum part?

287 bars, about 9:10 at the written tempo. The course breaks it into 66 exercises over 18 sittings, about 26 minutes each.

What do I need on the kit?

crash, ride, hi-hat, snare, high tom, mid tom, floor tom and kick. That is most of a full kit; the part moves around it rather than sitting in one place.

How many fills are in Skull Fracturing Nightmare?

18 fills to learn, played 31 times: bars 6, 10, 14, 18, 20, 22 and 25 more.

READ OFF THE SCORE ITSELF · 287 BARS ANALYSED